GoFH: The Dead in Skogenby

Friday night I had my first session of what I hope to be many set in the Gulf of False Hope setting I have been working on (still working on the next post for it, it’s just been slow going with all the other things I have going on). I won’t be making a habit of writing up play reports for this game if we start doing more of it, mainly because I want the players to be responsible for information sharing between groups in this game, but I promised some people on the Torchbearer G+ group I would tell them how it went.

This session was supposed to be a test run of Torchbearer, as well as a kind of gauge of interest in dungeon crawl type play.  My Torchbearer experience was (and still kind of is) rather limited, and everyone I had invited, was either new to Torchbearer, or new to RPGs in general, so I decided to go with one of the official introductory adventures, electing on “The Dread Crypt of Skogenby” over “Under the House of the Three Squires” due to the former being much more likely to be able to be resolved in a single session.

We ended up NOT resolving Skogenby tonight, and, in fact, we didn’t get very far at all.  I will not spoil any part of the module that my players did not get to, but spoilers for the early parts we DID get to follow. Continue reading

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What I have been up to

Been a very busy last couple of weeks for me, doing a lot of things that are not blogging about games.  A few highlights include:Been a very busy last couple of weeks for me, doing a lot of things that are not blogging about games.  A few highlights include:

  • PAX West: I’ve had the privilege of getting PAX Prime/West tickets the last three years, and going is always fun, but I am always tired after and question if it is worth the hotel expense and the crowds.  Inevitably by the time tickets go on sale next year I have decided that it is and go on the hunt to snag them again.  I went to a lot of cool panels this year, got some free stuff, and got to play a few game demos at the booths.  It was a good trip overall.
  • Inheritance: I just got my wooden edition of Luke Crane’s LARP.  Getting the nine people I need together to play it might be a challenge, but I’ll make it happen one way or another.  If my cellphone camera wasn’t broken I would show you how nice it looks, but otherwise you’ll have to take my word for it.
  • XCOM 2: War of the Chosen: I am obsessing over this game right now, and am also very bad at it (I am playing on the highest difficulty, but I am not having much success).  I think it is debatable if this DLC is worth the price of admission, but it does add a very good amount of content to the game, and I am having fun with it.  A fun little note is that my character pool (custom soldiers that can show up in every run you do) is mostly characters from RPGs I’ve played in, both my PCs, other PCs, and notable NPCs.  Kento, Maxim, and Anya also fill out the roles of the new classes, (as a Reaper, Skirmisher, and Templar respectively).  Might add the Shepherds to my roster at some point too now that I am thinking about it.
  • Disneyland: Not really gaming related, but it was a week long trip that was keeping me from trying to really get anything to happen before then.  Loads of fun.

This week, my night classes pick up again, but once I settle into my schedule I might try to get a game of Torchbearer going with some of my IRL friends and if it goes over well actually transition into running the Gulf (which I will get back on finishing that Calendar on here shortly).

Daydreaming About West Marches 

I’ve been having a craving for some good old-fashioned dungeon crawling lately, and that feeling that I could maybe squeeze just one more game in. Still I am not sure I want to have another regularly scheduled time that I have to dedicate solely to a game, and something more flexible I think would be more up my alley. And, like many gamers, I’ve read the classic blog posts about the West Marches style of play a few times before. While I’ve always kind of liked the idea behind it, my current gaming cravings are actually making me seriously consider starting up a West Marches game for the first time.

For those of you not familiar with the West Marches style game (and don’t want to read the link above), my key takeaways from it are as follows:

  • Exploration/Dungeon Crawl Focused: Classic old-school play, go out into the wilderness, and try to make your fortune braving ancient traps and terrible beasts. Not much of a ‘plot’ so much as getting rich and discovering the secrets of the region.
  • Dynamic Group/Scheduling: Unlike a normal game, there isn’t a set time or group, a session happens whenever the GM and enough players can get together to play one. This allows you to have a large group of people involved in the game while still keeping player count for actual sessions reasonable. It also means that sessions are not held up because someone is “missing” you just play with who is there.
  • Player Driven: Players are in charge of scheduling the sessions, and coming up with their goals for the session. The GM will come up with content, as well as rumors and clues to help give the players ideas, but the actual focus of the game is on what the players want to do.

That’s hitting all my buttons of what I want from my gaming right now, and so I figure it might be fun to give it a shot.

Thus far I am still in the high concept stage and haven’t started getting a group together or anything, but I’ve kinda been daydreaming and brainstorming for a little bit. In no particular order:

  • I’m thinking either D&D Basic (likely Moldvay), or, Torchbearer. Torchbearer is probably what I’d go with if I have my druthers, but it requires a little bit of hacking for a West Marches style game, and old D&D probably has a slightly lower buy-in threshold. Probably don’t want to do a modern D&D, as much as I love 4e, and do enjoy 5e, but the conventions have shifted away from a survivalist, resource management, style of play.
  • For the region, I am thinking of a place called “The Gulf of False Hope”. Across the sea from civilization, the Gulf has seen numerous settlement attempts in ages past, but all have fallen as the once great civilizations crumbled. The game takes place a few generations into a new settlement attempt, with some semblance of civilized society and established towns near the coast, while the interior is still mostly wilderness, with ruins of the previous attempts dotting the landscape.
  • Basically, just enough civilization to give the PCs a safe haven when they need it, but most of the region still being ripe for exploration.
  • I definitely want to include a mix of content:
    • Sources drawing from classic D&D modules, cool stuff I found online, some cleaned up random generator stuff, and of course plenty of my own content and creations.
    • I want to have plenty of stuff that new players could handle, but also stuff that might be out of the league of starting characters.
    • I think also a mix of vary serious fantasy stuff, and also some of the more goofy crap found in old D&D as well.
  • Actual ideas for content include:
    • A powerful green dragon makes its home in the area. Very dangerous, but its laid likely contains vast riches…
    • Beyond the mountains lies a desert, including a great trap filled pyramid.
    • Speaking of the mountains, I’d like to hide this classic module somewhere in there.
    • Some god old fashioned ruins, tombs of long lost knights, abandoned dwarven halls, an ancient coliseum, and crumbling castles
    • The Gulf itself is full of ancient wrecks and potential plunder,
      but also protected by creatures of the deep that have made their home there.
  • Definitely would like to meet new people and expand my IRL playgroup though this, perhaps encouraging established players to bring friends?

Still really in the daydreaming phase at this point, will let you all know if this goes anywhere!