I was fortunate enough to get the week between Christmas and New Years off of work, and, naturally, I ended up spending almost all my time playing video games. In particular I got Xenoblade Chronicles 2 for Christmas put nearly 100 hours into it before I had to go back to work on Tuesday the 2nd. Just based on that alone, I think it is safe to say I had a good time with it. It has some frustrating points, particularly with some stuff being RNG dependent and grindy if you are going for 100% completion, but honestly I think it is worth a pick up if you are into anime-inspired story heavy JRPGs.
I could go on further about the actual gameplay and parts I would fix vs parts I liked, but this isn’t really a video game review blog. Instead I want to talk about what inspirations I draw from this game for tabletop roleplaying. Hopefully the themes I am trying to put into words make sense even to people who haven’t played the game. We are going to touch on some high level themes and some of the basic premises of the game, but not really any plot twists or details beyond the first few hours where they ease you into some of the basic assumptions of the world and the key players. If you are fine with that, or are not really interested in playing the game, click to read on