War Has Changed

I want to run a modern/cold war era “Special Forces” type game.  Then, when the team manages to infiltrate the facility, they’ll find out about a secret project to create a bipedal armored nuclear launch platform.  They then encounter an enemy going by the name “Rocket Launcher Mink”.

…Okay, I’m actually not in favor of bait-and-switch games, and any player who would be into it would catch on the moment I tell them it was a “sneaking mission”.  But going from ultra-realistic to the point where NPCs are telling the PLAYERS to play another game would be… pretty good.

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