Torchbearer Class Template

HTML template for WordPress posts for Torchbearer classes.  Based on Jared A. Sorensen’s template posted on the Burning Wheel Forums.  In this Template (Fullname) is a placeholder for the combination of Stock and Class name, Elf Ranger, Dwarf Adventurer, Halfling Burglar, while (Shortname) just stands in for the name of the class itself, Ranger, Adventurer, Burglar.  In Human classes, the Fullname is exactly the same as the Shortname (IE both are just “Warrior”, “Magician”, or “Cleric”).

<h2>(Fullname)</h2>
Descriptive Text

<em>designer notes</em>
<table>
<tbody>
<tr>
<th colspan="2">(Fullname) Class Overview</th>
<th colspan="2">(Fullname) Starting Options</th>
</tr>
<tr>
<td>Stock
Class</td>
<td>(Stock)
(Shortname)</td>
<td>(trait name)</td>
<td>Trait Description</td>
</tr>
<tr>
<td>Raw Abilities</td>
<td>Will X, Health 8-X</td>
<td>Wises</td>
<td>Non-Humans: Chose one of X or Y, take a second wise of your choice. | Humans: Chose or create one wise</td>
</tr>
<tr>
<td>Skills</td>
<td>13 points for humans (+2 points for non-humans)</td>
<td>Starting Weapon/Armor</td>
<td></td>
</tr>
<tr>
<td>Starting Trait</td>
<td>(Trait Name)</td>
<td>Starting Spells/Alignment/Other</td>
<td></td>
</tr>
</tbody>
</table>
<h3>Special Stock Rules</h3>
Rules
<h3>(Stock) Nature</h3>
Write Nature: (Stock) on your character sheet. Your descriptors are A, B and C. (Stock) characters have a base Nature of 3. Answer the following questions to determine your final starting Nature score, and possibly some traits.
<h4>(Stock) Nature Questions:</h4>
1) Question relating to Descriptor A
<ul>
	<li>Option 1, increase your nature by 1.</li>
	<li>Option 2, you may replace or increase your home trait with Trait A or Trait B.</li>
</ul>
2) Question relating to Descriptor B
<ul>
	<li>Option 1, increase your nature by 1, but bad thing.</li>
	<li>Option 2, your nature remains unchanged.</li>
</ul>
3) Question relating to Descriptor C
<ul>
	<li>Option 1, increase your nature by 1.</li>
	<li>Option 2, you may replace or increase your home trait with Trait C or Trait D.</li>
</ul>
<h3>(Fullname) Level Benefits</h3>
<strong>Level 1</strong>
<em>(Shortname):</em> Weapons, Armor, spells, etc.

<strong>Level 2</strong>
<em>Option 1</em>: Desc
<em>Option 2</em>: Desc

<strong>Level 3</strong>
<em>Option 1</em>: Desc
<em>Option 2</em>: Desc

<strong>Level 4</strong>
<em>Option 1</em>: Desc
<em>Option 2</em>: Desc

<strong>Level 5</strong>
<em>Option 1</em>: Desc
<em>Option 2</em>: Desc

<strong>Level 6</strong>
<em>Option 1</em>: Desc
<em>Option 2</em>: Desc

<strong>Level 7</strong>
<em>Option 1</em>: Desc
<em>Option 2</em>: Desc

<strong>Level 8</strong>
<em>Option 1</em>: Desc
<em>Option 2</em>: Desc

<strong>Level 9</strong>
Heroic Ability: Choose skill A, skill B, skill C or either Will or Health; tests with that skill/ability now succeed on 3-6. (Ranger, Cleric and Magician Like classes get this at level 10)
Transformed: You may change one of your Nature descriptors to A, B or C. (Cleric and Magician Like classes get this at level 10)

<strong>Level 10</strong>
<em>Option 1</em>: Desc
<em>Option 2</em>: Desc