Triforcebearer: Gerudo, Sheikah, and Yiga Hylian Class Variants



In truth, there is not much difference between the Gerudo, Sheikah (including their less honorable cousins the Yiga), and the native Hylians.  In the post-calamity land of Hyrule one can find plenty of instances of these various races living together in harmony.   While the art of the Ninja and Spellblade are closely guarded secrets of the Sheikah and the Gerudo respectively, the same is not true of the classes of the Hylians.  A Gerudo that devotes he studies purely to the mystic arts to the exclusion of her skill with the blade is practically indistinguishable in ability to a Hylian mage, likewise, a Sheikah might use their natural inclination for sneaking for less noble pursuits than their brethren who complete their training.

In addition to their unique stock classes Gerudo, Sheikah, and Yiga can be Clerics, Magicians, Paladins, Thieves, or Warriors.  If your choose to be one of these stocks with one of these classes, write the appropriate stock on your sheet, then follow the standard rules for character creation for these classes with the following exceptions:

  • All Gerudo are female.
  • Gerudo’s Will can not start Higher than their health, Sheikah’s Health can not start higher than their Will.  A Gerudo Paladin therefore must start with Will and Health 4.  After character creation these stats may advance as normal (with any restrictions for class).
  • Instead of the Human special skill, instead choose from the options appropriate to your stock (below), the chosen skill starts at 3, unless your class already has that skill, in which case it starts at 4.
    • Gerudo choose between Pathfinder, Survivalist, Laborer or Hunter
    • Sheikah/Yiga choose between Pathfinder, Criminal, Scout, or Peasant
  • Gain the appropriate nature descriptors and ask the appropriate nature questions accorting to your stock (see the Ninja and Spellblade pages for the relevant descriptors).
  • Gerudo whose classes grant them a shield or helmet have a special third option, described in variants below
  • Sheikah can not have a starting alignment or Chaos, Yiga can not start as Lawful UNLESS starting as a Paladin.
  • Upon leveling up, Gerudo, Sheikah, and Yiga have a few additional options taken from there base class that they may gain at certain levels.  See Variants Below

Racial Variants

In some cases, even those who choose to forsake the standard fighting styles of their people still incorporate some amounts of it into their own interpretation of the common classes.  The abilities listed below can be taken at the listed level in the listed class INSTEAD of a normal level benefit for that level.  However, there is no requirement to do so.

Due to only gaining spells or prayers at most levels, Magicians do not have a variant option, and Clerics only have the variant option at first level of Desert Flower Duelist for Gerudo.


Desert Flower Duelist: At first level, any Gurudo in a character class that starts with proficiency with a shield, may trade proficiency with a standard shield to gain the benefits of the level 3 Spellblade benefit of the same name.  If they do, they may start with a second sword in place of a shield or helmet.  Clerics must still be able to “present” their holy symbol to cast prayers.

Desert Guide: Gerudo Paladins, Thieves, and Warriors may take the Spellblade’s 6th level “Desert Guide” ability in place of their level 6 ability.

Gerudo Paladins

  • May take Bravdo as their 4th level ability.
  • May take “Daughter of Din” as their 10th level ability

Gerudo Thieves

  • May take Wilder as their 2nd level ability
  • May take “Desert Flower Duelist” as their 3rd level ability

Gerudo Warriors

  • May take “Gerudo Master” as their 5th level ability, if they do, they may choose two weapons instead of one.
  • May take “Daughter of Din” as their 10th level ability


After character creation, a non-Ninja Sheikah or Yiga follow the same rules for alignment as any other member of their class.  A Sheikah or Yiga Thief who becomes lawful may find a mentor among the Sheikah and become a Sheikah ninja instead of a Warrior.  A Sheikah who does this suffers no penalties, but a Yiga who does this follows the same rules as if they had previously been a Yiga Ninja that became lawful.  This option is NOT available to those that became Thieves by abandoning the path of the Ninja.

Sheikah/Yiga Paladins: Yiga who become paladins might retain (and struggle against) their base nature, but may take Sheikah abilities listed here in place of their paladin abilities

  • May take Bodyguard as their 3rd level ability.
  • May take Decoy as their 4th level ability
  • Both Sheikah and Yiga Paladins may take “To Die Without Leaving a Corpse” as their 10th level ability.  Sheikah and Yiga Paladins who attain the Spirit Warrior Condition though that ability ALSO gain the benefits of the Holy Avenger level benefits at that time (if you want the benefits while alive, that the Holy Avenger Level benefit instead).  The Holy Avenger counts as the magic item you leave behind for the Spirit Warrior condition.

Sheikah/Yiga Thieves

  • May take “Ninja Tricks” as their 2nd level ability
  • May take “Gone in a Flash” as their 5th level ability
  • May take “Technological Heir” as their 6th Level ability

Sheikah/Yiga Warriors

  • Sheikah may take Bodyguard as their 2nd level ability
  • Yiga may take “Going Bananas” as their 2nd level ability
  • May take “Ninja Warrior” as their level 7 ability
  • May take “Conservation of Ninjitsu” as their 10th level abilities.  Warriors with this ability count as Ninja for the purposes of that ability.

Current PaDC score: 30/31

Image from Wikimedia commons: link


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