Actual Play: Devil Survivor 22XX – Session 5 – Monday (part 2)

We picked up this week right where we left off last time, with the demon Wendigo charging at the Jack Frost to start the battle. This was any of our first combat in sorcerer, and we were all a bit shaky on the rules, but we dove right in. Wendigo and Caine both got a bonus to their first action roll due to surprise, and the Pixie and the Jack Frost both had fairly bad stamina, so I thought it would be a rather one-sided fight. Caine ended up looking for a weapon, and I told him there was a pipe he could pry off the wall with some work. Wendigo wanted to get bite and claw at the Jack Frost. The two fairies wanted to stop that big monster, and Venkata and Jackalope were taking a wait and see approach.

We roll the dice, and even though the fairies aren’t rolling very many dice, Jack Frost kills it on init/attack (which I find weird is the same roll, but that is how the game works), turning right at the last moment and sticking Wendigo with a Bufu (Lethal special damage fluffed as an ice shard). Wendigo goes down with some heavy lasting penalties, while Caine can’t get the pipe free with a single action (due to a failed roll).

I point out Venkata has the chance to bail, but he doesn’t take it, instead, he sicks Jackalope on the Pixie and tries to banish the Jack Frost. I didn’t make ordering the demon an action, because at the time, the demon was already waiting on a attack/flee order, he wasn’t demanding anything TOO specific, and if the demon was going to help or not wasn’t a question at this point. Caine finishes prying off the pipe, while the fairies both try to defend themselves.

Jack manages to get off another Bufu before Venkata can really test his luck, which takes him pretty deep into the negatives (5 lasting damage, and way more temp damage). While Jackalope and the Pixie both manage to defend themselves against each other.

Most of the demons are already running up to the limits of how often they can use their powers in a conflict, so the rest of the fight is a bit less lethal. Caine and Jack Frost clash a little, neither really hitting each other, but they do exchange a few puns. Meanwhile Jackalope gets a few minor penalties on the Pixie. The fight ends with Caine getting a total victory on an attack vs Jack Frost, which I mistakenly apply the edged damage table to instead of the blunt, causing him to be destoryed (banished). I said he had earned the Jack Frost’s respect and so he’d get a bonus if he tries to contact something in the Jack Frost family in the future. At the same time the Pixie gets barely taken out of the fight, and so tries to surrender.

They take the opportunity to try and get information out of her, and she willingly tells them what she knows, but it quickly becomes apparent that she doesn’t know much. She says she is working for the queen of the fairies, Titania, and was out hunting for “Camps”, which it takes them a little bit to realize she means COMPs.

She’s a bit confused by them calling their COMP a medical device, since as far as she knows, it’s just a tool that “Hunters” use. Her only explanation on why she is looking for a COMP is that the queen told her to. I hadn’t really decided if she actually knew why the queen wants them or not, but they assumed she did not and didn’t follow up.

Caine asked if there was a way to help Wendigo, and she suggested either to give him his need, or to give him a few life stones. It was getting late irl, so she then asked if she could leave, and they let her go. They probably could have demanded money or a life stone or some such from her, or maybe even formed a binding with her, but decided not to bother and just let her fly off.

Fun session overall, even if the combat was a little wonky. Next week, we’ll probably deal with the fallout of Caine discovering Venkata has been hiding a demon from him.


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